Topic outline

  • KS3 - Computing Curriculum

    ICT - Year 7

    ICT - Year 8 ICT - Year 9


    In KS3 students have 1 lesson of computing per week.  The curriculum is going through a development process as a result of all the recent changes but the strands that are covered are ICT, computer science and digital literacy.  Students use a range of software packages to help them develop skills in creative ICT and computer science.  Some of the software used is Adobe CS6, Serif, Python, Scratch, App inventor, Flowol and Alice 3D programming.  They cover internet safety throughout KS3 and also look at the use and impact of computers in society.


    Click the logo or link below if you would like to view the full course specification from the Exam Board website.

    Exam Board Qualification Specification
    Edexcel Exam Board - GCSE ICT GCSE ICT 2IT01 (Single Award)

    This course is about the aspects of the digital world that students are familiar with in their daily lives, making sure it is both relevant and interesting with content such as: personal digital devices, online shopping, E-Safety, Digital Design, Digital Publishing and Social Networking. Students are immersed in technology in just about every aspect of their lives.  Do they understand the challenges and potential implications of their actions in this changing digital environment?

    Key Subject aims:

    • Become independent users of ICT, able to make informed decisions and its use and aware of its implications for individuals, organisations and society
    • Acquire and apply creative and technical skills, knowledge and understanding of ICT in a range of contexts
    • Develop ICT-based solutions to solve problems
    • Develop understanding of current and emerging technologies and their social and commercial impact
    • Develop understanding of the legal, social, economic, ethical and environmental issues raised by ICT
    • Recognize potential risks when using ICT and develop safe, secure and responsible practice
    • Develop skills to work collaboratively
    • Evaluate ICT-based solutions

    Why choose GCSE ICT?

    This course taps into student’s ability to master and adapt technology to suit their own needs.  It demonstrates how technology touches on every aspect of daily life: work, leisure and interpersonal relationships.  It also helps them learn how to be responsible users of ICT.

    This course is suitable for:

    • Generally students who demonstrate good ICT literacy.


    This course will be a single award which is broken down into 2 units.

    Unit 1  - Exam paper worth 40%
    Unit 2 – Controlled assessment worth 60%

    Other Information

    For more information see Miss West.

  • GCSE Computer Science

    Click the logo or link below if you would like to view the full course specification from the Exam Board website.

    Exam Board Qualification Specification
    AQA Logo GCSE Computer Science 4512

    Computer technology continues to advance rapidly.  The growth in the use of mobile devices and web-related technologies has exploded.  Everyone knows how to use these devices - but can they program them to do the tasks that they want?  ICT is a subject that uses existing technology to perform different tasks - to manage a business, create documents and websites.  Computer Science teaches you the fundamentals of what a computer is, how it works, and how to create new software of your own.

    Why choose this course?

    Today’s demand for computer science skills is greater than ever before, especially in the gaming, mobile and web industries. This course has been specifically designed to equip students with an essential understanding of computer science. You will be able to create your own mobile apps; interactive web-based applications and your own simple games. In essence, studying this course will allow you to innovate rather than just use existing software.

    Overview of the subject content:

    • Constants, variables and data types & structures.
    • Program flow control.
    • Procedures and functions.
    • Scope of variables, constants, functions & procedures.
    • Error handling.
    • Handling external data.
    • Computer structure -Systems, Hardware, CPU (Central Processing Unit), Memory, Secondary storage.
    • Algorithms & data representation.
    • Software development life cycle, prototyping & testing.
    • Networking - Client/server & web application concepts.
    • Use of external code sources.
    • Database concepts - query methods (SQL).
    • The use of computer technology in society.

    This course is suitable for:

    • Anyone who is interested in writing computer code to create their own software, and
    • Anyone who wants a fundamental understanding of how a computer works, and
    • Anyone who is a confident mathematician, who can approach problems logically.


    • Component 1- 60% of the GCSE
      Practical programming (50 hours of controlled assessment).
      ou will complete two internally assessed programming tasks. You will work independently and demonstrate your ability to code a solution to a given problem. The tasks will be set in engaging and relevant contexts, eg gaming, web, mobile phone applications.
    • Component 2 – 40% of the GCSE
      Computing fundamentals (1.30hr exam).
      Questions will be taken from across the syllabus and will include a range of types of questions from very short to extended answers.

    Other Information
    For more information visit or email Mr Robinson at