Topic outline

  • Graphic Products

    (Design & Technology Faculty)

    Graphics br /  Products


    • .

    • What is Graphic Design?

      Graphics design, uses visual media to communicate a message. Graphic artists, often work in the commercial arena, creating images for large companies, such as logos and promotional items. A Graphic designer uses computers as well as paint and ink to manipulate images to advertise or display information.

      As the graphic design field has expanded, the emphasis has shifted from two-dimensional solutions such as brochures or posters to three-dimensional design including graphics for screen displays such as television and World Wide Web pages. Graphic design can even extend to the creation of physical spaces (such as museum galleries) where a message must be communicated visually. Computer-aided design (CAD) has facilitated the growth of three-dimensional design.

      Nevertheless, there is still demand for two-dimensional graphic design, which is often used for creating promotional displays in retail outlets, product packaging, logo design, print advertising, also work on the design and layout of magazines, newspapers, and other print publications. graphics for television.

      How to become a Designer?

      Although "hand skills" (such as drawing and drafting) are still used occasionally in graphic design, the computer has become the primary tool. The advantages of computer design are many: speed, precision, and above all, with on-screen editing, the ability to test various designs before a final decision is made.

  • KS3 - Years 7, 8 & 9

    Why Study Design and Technology: Graphics?

    A children’s book that is easy to read, to a promotional leaflet used to advertise a company…. good design makes things easier and more enjoyable to use. Graphics lessons give pupils the opportunity to investigate how well familiar products such as posters and leaflets work to communicate information. By answering questions such as ‘Is the information easy to read and understand?’ they learn how to solve problems skilfully, creatively and with imagination.

    The course will help you understand about the design and manufacture of Graphic products, making you more able to appreciate what has gone on before a product reaches the customer. It will help you to be creative in your approach. You will use computers to help you design and edit your ideas, learn about a range of materials, and use a variety of traditional drawing equipment.


    • Look at products to see how they work, how they are used, whether they meet their users needs, whether they use materials efficiently, and what environmental impacts the products might have
    • Practise practical skills and tasks
    • Design and create their own products. Before starting a project, pupils think carefully about what they have been asked to do, and how to meet the needs of the end user. Pupils learn to plan their projects responsibly, making their own decisions about how best to use time, money and resources, using computers at various stages in their work. Working in teams when the project is suitable.
    • Pupils are learning to design and make working products. Although these are one-off, they also learn about mass production techniques.

    You will learn:

    • How to write a Design Brief
    • How to use the Internet to research
    • How to write a Specification
    • How to evaluate other peoples work
    • How to generate ideas to solve your Design Brief
    • How to write a Production Plan enabling you to manufacture your Graphic Product
    • How to select materials and work with tools and equipment
    • How to evaluate your own work and suggest improvements

    You will:

    • Develop ICT skills by learning how to use a computer to design and edit your ideas
    • Develop your awareness of consumer requirements of a product
    • Analyse products and the process used to manufacture them
    • Work practically
    • Learn how to work on your own and as part of a team
    • Produce a working prototype
    • Produce a portfolio of ideas
  • GCSE D&T Graphics Products

    Click the logo or link below if you would like to view the full course specification from the Exam Board website.

    Exam Board Qualification Specification
    AQA Exam Board - GCSE D&T Graphics (4550) GCSE D&T Graphic Products

    Students are encouraged to design and make products with creativity and originality, using a range of graphic and modelling materials. They are enthused and challenged by the practical activities they become involved in. Students are encouraged to learn through images to use, understand and apply colour and design, to develop spatial concepts and to understand graphic materials and their manipulation. They carry out analysis of existing designs and gain more of an appreciation of design around them.

    They design and make products using graphic media and the application of ICT, to prepare them for the world of work. A typical project may involve a new product to be contained in a bottle, in card packaging. Examples of other graphic products include CD covers made of card, points of sale, pizza boxes, menus etc. Projects include the production of  folders of work. The students research existing, similar products, evaluate them, develop their own ideas and create prototype 3D models of their designs.

    They are taught relevant knowledge as well as skills. Apart from being valuable in itself, completion of the course has lead students to go on to further design courses at colleges, with possible future careers in design.


    • Unit 1: Written Paper 2 hours long and 40% of the assessment.
    • Unit 2: Design and Making Practice, a single design and make activity selected from a range of options and 60% of the assessment.

    Areas Included in the Assessments

    • Design & Making Skills.
    • Materials & Components.
    • Design & Market Influences (including learning about designers, design techniques and  processes).
    • Paper & Card Engineering (including evaluation techniques, social, cultural, moral, environmental, economic and sustainability issues, ICT and health and safety issues).
    • Processes & Manufacture (including awareness of industrial practices and an understanding of the role of Computer Aided Design and Manufacture).